| Run by | Thuban |
| Status | Completed |
| Type | Plot |
| Susceptible Character Types | Everyone |
| Started | 7/7/17 9:24 PM |
| Updated | 7/11/17 1:39 PM |
| Finshed | 7/11/17 1:39 PM |
Celestial Conjunction
Preplot Information
This upcoming July 8th, Saturday, will be the first conjuction of both moons being full. As such, there will be be a were-event to honor this somewhat historical event. We are not intending to make this a repeating event, and as such, in addition to the double full moon, a extremely magically steeped comet will end up breaching in near the orbit at this time. The basic effect of this is that for the duration of this conjunction of celestial bodies, everyone will become a were. Everyone. Okay, not literally everyone. See the below list for details on what will happen to your character.
Effects:
Duration: For most characters, the effects of this plot will last for the three days of the full moon. However after-effects might be possible for those interested.
Any questions may be directed to the Ops and Thuban in particular.
Effects:
- Shapeshifters will find themselves unable to change shapes, being locked into one form.
- Every sentient being that wasn't already is now a were. Any feral creatures will become anthro when the moons are up and any anthro will become a feral. For humans, this means primates.
- Every character that is already a were will have one or more of the following complications: dire/mini were form, flipped were and regular forms, or the effect on non-weres applied to both forms. A petition can be made for an alternate idea.
- Mechanical beings will either turn biological or become made of an alternate construction type. Ex: golem, steampunk, cybernetic, crude construct, etc.
- Magic spells (actively cast) will have a somewhat predictable alternate effect to what is intended. Ex: Someone might consistently summon water when trying to make a fireball while another person might keep increasing gravitational effects while attempting to do wind spells. Standing spells such as enchantments will continue to function.
- An additional option exists for any character whose current default form is not the one they originally were. These characters may end up under the double moons reverting back to their original form.
Duration: For most characters, the effects of this plot will last for the three days of the full moon. However after-effects might be possible for those interested.
Any questions may be directed to the Ops and Thuban in particular.
Plot Overview
This upcoming July 8th, Saturday, will be the first conjuction of both moons being full. As such, there will be be a were-event to honor this somewhat historical event. We are not intending to make this a repeating event, and as such, in addition to the double full moon, a extremely magically steeped comet will end up breaching in near the orbit at this time. The basic effect of this is that for the duration of this conjunction of celestial bodies, everyone will become a were. Everyone. Okay, not literally everyone. See the below list for details on what will happen to your character.
Effects:
Duration: For most characters, the effects of this plot will last for the three days of the full moon. However after-effects might be possible for those interested.
Any questions may be directed to the Ops and Thuban in particular.
Effects:
- Shapeshifters will find themselves unable to change shapes, being locked into one form.
- Every sentient being that wasn't already is now a were. Any feral creatures will become anthro when the moons are up and any anthro will become a feral. For humans, this means primates.
- Every character that is already a were will have one or more of the following complications: dire/mini were form, flipped were and regular forms, or the effect on non-weres applied to both forms. A petition can be made for an alternate idea.
- Mechanical beings will either turn biological or become made of an alternate construction type. Ex: golem, steampunk, cybernetic, crude construct, etc.
- Magic spells (actively cast) will have a somewhat predictable alternate effect to what is intended. Ex: Someone might consistently summon water when trying to make a fireball while another person might keep increasing gravitational effects while attempting to do wind spells. Standing spells such as enchantments will continue to function.
- An additional option exists for any character whose current default form is not the one they originally were. These characters may end up under the double moons reverting back to their original form.
Duration: For most characters, the effects of this plot will last for the three days of the full moon. However after-effects might be possible for those interested.
Any questions may be directed to the Ops and Thuban in particular.
Characters
- Alexandra Mardh
- Effects — Feral Fox
- Effects —
- Alillia Bali
- Effects — Anthro Husky
- Effects —
- Cody Derringer
- Effects — 1-6 random triggers set off each full moon, also gender defaults swapped.
- Effects —
- Jolyon Perenna
- Effects — Becomes the dreaded werebaby, and under certain circumstances, such as full moon or similar magic effect, can infect others with this.
- Effects —
- Laleine
- Effects — Reverted to Derek, with PDD and clay body but no powers
- Effects —
- Michael "Mike" Vasilyev
- Effects — Quad Human
- Effects —
- Rodney Vlcek
- Effects — Anthro Panther
- Effects —
- Samuel Orion
- Effects — Lemur
- Effects —
- Sato Odiea
- Effects — Anthro Tiger cub (unable to talk)
- Effects —
- Simon Noots
- Effects — Feral Wickerbeast, fluffy lizard like
- Effects —
- Tagor
- Effects — Panther Golem
- Effects —
- Takilaria
- Effects — Anthro Eastern Dragon
- Effects —
- Techila KrakenOS
- Effects — Steampunk Robot snowmew
- Effects —
- Tochodamitatsu
- Effects — Dire Raccoon
- Effects —
- Wildcolt
- Effects — Steampunk Mech Horse
- Effects —
- Willowmic Odiea
- Effects — Form locked, Tiger
- Effects —
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31.2 F | -0.44 C