Welcome Guest Board Index > Plot Center > March of the Machines
Run byAdreos
StatusCompleted
TypePlot
Susceptible Character TypesAll onworld organic characters
Started7/14/23 10:54 PM
Updated8/31/23 6:45 PM
Finshed8/31/23 5:18 PM
March of the Machines
Preplot Information
Characters will be becoming synthetic versions of themselves. Three versions are available
  1. Synthoid - Similar in appearance to normal organics but composed of polymer synthetics for skin, fur, and such. Outwardly colors and textures will be different
  2. Mech - Robots and mechanoids. Purely metal mechanical beings. Made of hard plates and fixed joints.
  3. Cybernetic - A mix of the two above. May have clearly artificial parts on synthetic appearances.


Some characters may gain extra abilities such as increased speed, night vision, etc. But no character will gain on board communication systems. No transmitters or receivers will be gained. Character with existing such systems will retain theirs however.

Existing cyborgs will either become Mech or Cybernetic categories above, however only their existing biological components will be effected.

Characters that are not biological, be it pure energy, mechanical, or such will remain unaffected.

Important changes to note:
  • Magic wielding characters will loose their abilities. They may gain magictek devices to replicate some or several effects from mana in the area/batterypacks/etc but raw magic wielding is lost to effected characters.
  • As the mind is unchanged it may not be able to keep up with the new bodies. Even if a character's body can now read 100 times faster, their mind being unaffected means they can still only process the data at the original speed.
  • Unless they have a system for it, characters are not self repairing. Though being metal new pieces/repairs can be manually performed.
  • Some characters can plug in to recharge a battery, some have on board reactors to generate power, all have some means of self sustaining their bodies.
  • Any character that makes alterations to their now mechanical bodies will be subject to lingering/permanent effects, changes, alterations at the plot's conclusion. Be it unrepaired damage or components added//changed/removed
Plot Overview
At 3 am on July 15 several large towers were launched around the planet. One landing twenty miles northwest of Marsilion. From these points outwards spread a transforming everything into metal and synthetic. Metal trees and planets, polymer soil. Only things completely inorganic were unaffected. As the wave spread through the town the buildings were changed, as were the inhabitants, into mechanical versions of themselves. Some look more different then others but all have been changed. The origin of these towers is not yet known.
Plot Information
The Towers
The towers are tall, 1300 feet tall (396 meters) of a dark purple/grey material, with a tripod base and several lights lining up. There are beams of energy projecting form the peak to nearby towers in the network, though these may be thousands of miles away. The towers themselves are protected by a massive displacement force field, anything going in that isn't suppose to be shunted to the outside.
- Image
User Image
The characters
Characters will be becoming synthetic versions of themselves. Three versions are available
  1. Synthoid - Similar in appearance to normal organics but composed of polymer synthetics for skin, fur, and such. Outwardly colors and textures will be different
  2. Mech - Robots and mechanoids. Purely metal mechanical beings. Made of hard plates and fixed joints.
  3. Cybernetic - A mix of the two above. May have clearly artificial parts on synthetic appearances.


Some characters may gain extra abilities such as increased speed, night vision, etc. But no character will gain on board communication systems. No transmitters or receivers will be gained. Character with existing such systems will retain theirs however.

Existing cyborgs will either become Mech or Cybernetic categories above, however only their existing biological components will be effected.

Characters that are not biological, be it pure energy, mechanical, or such will remain unaffected.

Important changes to note:
  • Magic wielding characters will loose their abilities. They may gain magictek devices to replicate some or several effects from mana in the area/batterypacks/etc but raw magic wielding is lost to effected characters.
  • As the mind is unchanged it may not be able to keep up with the new bodies. Even if a character's body can now read 100 times faster, their mind being unaffected means they can still only process the data at the original speed.
  • Unless they have a system for it, characters are not self repairing. Though being metal new pieces/repairs can be manually performed.
  • Some characters can plug in to recharge a battery, some have on board reactors to generate power, all have some means of self sustaining their bodies.
  • Any character that makes alterations to their now mechanical bodies will be subject to lingering/permanent effects, changes, alterations at the plot's conclusion. Be it unrepaired damage or components added//changed/removed

Characters will instinctively know how to use their new bodies, but will still have to learn with practice to be skilled with them.

All effected characters must be listed here before entering play. Characters that leave the world (space, pocket dimensions, breaches) will be restored to normal immediately on leaving, and those arriving will be immediately effected on entering)
Alternative food
A substance has been found that can substitute for biofuel or normal food for individuals requiring this power source. Its seen as a black soup that doesn't really have much of a smell or taste.
Teleporters
Teleportation is now available near the tower via a large teleport pad that can hold a box truck. It can take people to Port Arkpoint, Forwen, and the Casmine Alliance.
(See a GM for travel desinations)
Lord Horologium
It has been repeated by many people a feeling of understanding and gratitude to a Lord Horologium. Nothing is known about this individual yet.
Previous warlords
Characters under influence, as notified to their players, will find the following names bad. Either digsuting, or hated.
Lord Ishrane
Lord Herien
Lord Bakuawna
Lord Merga
Lord Thane
Lord Mirre
Lord Ferosh
Lord Piera
The Towers
The towers are tall, 1300 feet tall (396 meters) of a dark purple/grey material, with a tripod base and several lights lining up. There are beams of energy projecting form the peak to nearby towers in the network, though these may be thousands of miles away. The towers themselves are protected by a massive displacement force field, anything going in that isn't suppose to be shunted to the outside.
- Image
User Image
The characters
Characters will be becoming synthetic versions of themselves. Three versions are available
  1. Synthoid - Similar in appearance to normal organics but composed of polymer synthetics for skin, fur, and such. Outwardly colors and textures will be different
  2. Mech - Robots and mechanoids. Purely metal mechanical beings. Made of hard plates and fixed joints.
  3. Cybernetic - A mix of the two above. May have clearly artificial parts on synthetic appearances.


Some characters may gain extra abilities such as increased speed, night vision, etc. But no character will gain on board communication systems. No transmitters or receivers will be gained. Character with existing such systems will retain theirs however.

Existing cyborgs will either become Mech or Cybernetic categories above, however only their existing biological components will be effected.

Characters that are not biological, be it pure energy, mechanical, or such will remain unaffected.

Important changes to note:
  • Magic wielding characters will loose their abilities. They may gain magictek devices to replicate some or several effects from mana in the area/batterypacks/etc but raw magic wielding is lost to effected characters.
  • As the mind is unchanged it may not be able to keep up with the new bodies. Even if a character's body can now read 100 times faster, their mind being unaffected means they can still only process the data at the original speed.
  • Unless they have a system for it, characters are not self repairing. Though being metal new pieces/repairs can be manually performed.
  • Some characters can plug in to recharge a battery, some have on board reactors to generate power, all have some means of self sustaining their bodies.
  • Any character that makes alterations to their now mechanical bodies will be subject to lingering/permanent effects, changes, alterations at the plot's conclusion. Be it unrepaired damage or components added//changed/removed

Characters will instinctively know how to use their new bodies, but will still have to learn with practice to be skilled with them.

All effected characters must be listed here before entering play. Characters that leave the world (space, pocket dimensions, breaches) will be restored to normal immediately on leaving, and those arriving will be immediately effected on entering)
Alternative food
A substance has been found that can substitute for biofuel or normal food for individuals requiring this power source. Its seen as a black soup that doesn't really have much of a smell or taste.
Teleporters
Teleportation is now available near the tower via a large teleport pad that can hold a box truck. It can take people to Port Arkpoint, Forwen, and the Casmine Alliance.
(See a GM for travel desinations)
Lord Horologium
It has been repeated by many people a feeling of understanding and gratitude to a Lord Horologium. Nothing is known about this individual yet.
Previous warlords
Characters under influence, as notified to their players, will find the following names bad. Either digsuting, or hated.
Lord Ishrane
Lord Herien
Lord Bakuawna
Lord Merga
Lord Thane
Lord Mirre
Lord Ferosh
Lord Piera
Characters
  1. Alséurei Târiel
    Last Updated Aug 4, 2023 5:55 PM
    • Mechanical Description — Synthoid, mechanoid robot looking, with two arms that split into four. An onboard short range teleporter allows ver to still teleport though this decreases vis battery significantly. And a forcefield generator to protect verself or push things around like ve used to with telekinesis at short range. The magical abilities of aura reading, retrocognition, and such are of course lost.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  2. Andromeda
    • Mechanical Description — Synthoid Skywolf with supplemental thrusters in wings. Equipped with holoprojectors in hands and a simple beep-booper. Still unable to talk.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  3. Brenner
    • Mechanical Description — Synthoid Skywolf with supplemental thrusters for flight in his back. Becomes supercharged when Weaver is attached.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  4. Camorcha Lakoro
    Last Updated Jul 13, 2023 3:23 PM
    • Mechanical Description — Cam's cybernetic components will be unchanged, but the rest of him will gain sleek synthfur appearance.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  5. Cela
    Last Updated Aug 28, 2023 6:06 PM
    • Mechanical Description — Metal plated. Wings are solid foldable with a jetback built into their base for thrust. Flamethrower built into mouth with tungsten teeth.
    • Mechanical Description — Yes
    • Post Plot Modifications
    • Post Plot Modifications
  6. Cody Derringer
    • Mechanical Description — The full moon will be up when this his, so Cody will be stuck in plush form plus some other TF effects tbd
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  7. Dat Dem
    Last Updated Jul 17, 2023 7:41 PM
    • Mechanical Description — Cyber-Kobold - Chameleon Skin, has real-time sampling and synthetizer functions for uncanny mimickry, and can change her emotional 'tone'. All the tools she possessed in her leathers is now hidden somewhere in her chassis. Memory gel and metals make up more than 50% of her durable frame, making her hard to crush. Feels like a warforged, hopes this doesn't come with crippling depression.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  8. Davwyn
    Last Updated Aug 31, 2023 5:18 PM
    • Mechanical Description — Tiny synth dragon. Visor-style eyes and RGB lit panel stripes along the snout. Body is made of of high durability plastic paneling and precise mechanical actuators. Wings have been replaced with a ionic thruster that creates a holographic membrane when the wings are deployed, only the wing arms themselves are physical. High capacity super capacitor for batteries and multi-tool tail. Resembles some kind of expensive robotic dragon toy to the casual observer. Also doubles as a dragon mech for Rich can pilot inside of. https://rawr.murrp.com/profile/Davwyn/Dav_Synth.png
    • Mechanical Description — Yes
    • Post Plot Modifications
    • Post Plot Modifications
  9. Fenrees
    • Mechanical Description — Towering Mechanized wolf, built in reridgeration units capable of drawing in heat, and expelling cold. (think Megaman X Sigma final boss, but feminine and with legs)
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  10. Ferral
    Last Updated Aug 31, 2023 5:18 PM
    • Mechanical Description — Ferral was in his jackal form when things went down. He's a smol full-mech jackal with numerous armor panels and structures, "almost" fitting together, suspended along an inner frame barely visible between the panels. His RF sensitivity translated into a capable passive electromagnetic sensor array, whose antennas are visible out of the back of his head and neck.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  11. Fuzzle
    • Mechanical Description — Mech: A mechanoid reconstruction of his traditional fluff-taur self. Equipped with short range tractor beams in his four paws.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  12. Hâlian
    Last Updated Jul 17, 2023 4:47 PM
    • Mechanical Description — Cybernetic. Halian is a protogen so is already a cyborg. So this would only affect his organic side. He looks mostly normal, but with armor plates instead of fur. Loses telepathy and aura reading, but gains double the capability of his hard light arms.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  13. Hawking
    • Mechanical Description — Synthoid bipedal wolf. No wings. High performance thrusters upon her back. Lopsided landing gears....
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  14. Ina Fortuna
    Last Updated Aug 28, 2023 3:10 PM
    • Mechanical Description — Cybernetic: Arms, legs, eyes, deep-in-ears, spine. Arms/legs: Absolute marvels of technology. Covered in a thick, smooth and incredibly durable crystalline casing. Padded digits with an incredibly durable but soft material similar to a mix of rubber and leather. Still has claws as her natural form. Spine/Ears/Eyes: The system that starts at the base of her tail and works up to the back and top of her head. There thin, golden lines run from the end of the spinal connection to her ears, eyes and limbs. Ears don't seem directly affected but does help with ear damaging noises. Her eyes help tone down incredibly bright things and are glowing an icy blue. Power: The entire system runs off of a mix of solar collection from arms and legs, as well as an efficient motion generation that both funnel power into incredibly advanced micro power-cells that hold a relatively long lasting amount of power.
    • Mechanical Description — Yes
    • Post Plot Modifications
    • Post Plot Modifications
  15. Jacklyn Barbados
    Last Updated Aug 16, 2023 7:00 PM
    • Mechanical Description — Mechanical Description: Mecha 11' tall while standing. Powered by a weird arcano-tech reactor that appears to be powered by direct energy contact. Her whole system has been turned into an efficient hunting system of titanium and tungsten. Her sensors grant her a range of night and IR vision. Her claws can vibrate and heat up to temperatures that allow her to slice steel. Her fangs can puncture the hardest of armors. Her strength can now be applied to throwing whole cars. Her speed is relatively the same, but she can run at however much longer! Her armor plates can resist all but the heaviest of rounds. She is the ultimate mechanized predator... with no prey. Now relegated to simply return from the deep woods. <Similar to this> https://cdn.discordapp.com/attachments/363034517922906112/1141563070246817982/cybadger_by_wolfmagex_ddm2ggz-fullview1.jpg
    • Mechanical Description — Can be discussed but mostly yes.
    • Post Plot Modifications
    • Post Plot Modifications
  16. John
    Last Updated Aug 31, 2023 5:18 PM
    • Mechanical Description — Very large dragon mech of mostly shiny red/gold plates. Quiet hydraulic sounds, internal reactor. Wings lacking membranes, acting as mounting point for multiple 'jet like' engines. Belly cargo bay and pilot controls. Voice/sound capability projected without mouth movement, synthetic undertones, loud. Gilor tech active. Reference (tacky recolor!): [url]https://cdn.discordapp.com/attachments/483403500965986318/1129687859184537630/Recolored.png[/url]
    • Mechanical Description — Yes
    • Post Plot Modifications
    • Post Plot Modifications
  17. Kalista Phoenix
    • Mechanical Description — Resembling her original form, but made of metal instead of rock and stone. https://cdn.discordapp.com/attachments/801798709981216769/1129200402416541796/Scan2023-01-18_165308.jpg
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  18. Laleine
    Last Updated Aug 28, 2023 6:21 PM
    • Mechanical Description — Is now a Ragel Droid instead of a Beast. Lacking the fox ears and tail. Has metal boots from knees down with jet boots on them. PDD Red now. Skin is a polymer with black circut patterns on it and metal caps over where human ears would be. Hair is polymer but style unchanged. Metal bands around wrists, and neck.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  19. Leeron Riao
    • Mechanical Description — Large armor bladed mecha kitty with old fur pattern on armor plates. Has titanium retractable claws. Downforce thrusters can pop out of panels on back to improve speed and traction. Voice has a synthizer quality to it.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  20. Little John
    Last Updated Aug 18, 2023 12:33 AM
    • Mechanical Description — A shiny golden housecat sized dragon. Body is made of tiny interlocking metal scale plates which move similar to fluid. His eyes are featureless ruby spheres which emit a glow from deep within. There is no sign of the harness he usually wears. Save for a subtle, more smoothed back look, he appears much like usual dragon self. Despite small size, alarmingly high power signature can be detected within by anyone able to sense such. (Original form.) Mirachoco synthetic. Durable furless body made of some form of seamless, featureless, neutral gray lycra bodysuit like polymer coating over apparent interlocking metal plate internals. All details beyond the vaguely choconoid form entirely hard light based, able to duplicate fine detail, texture, and feel of projected body. Gilor tech active.
    • Mechanical Description — Yes
    • Post Plot Modifications
    • Post Plot Modifications
  21. Penumbra
    • Mechanical Description — Synthoid Skywolf with supplemental thrusters. Ultra high performance, variable gain optic and sensor system able to detect outside of visible spectrum. Attuned to detecting spirits. Force energy projectors.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  22. Rayana
    Last Updated Jul 17, 2023 4:47 PM
    • Mechanical Description — Synthoid. Rayana has become a cybernetic eagle, mostly smooth synthoid build with metal wing struts jutting out from a jetpack built into her back. Her feathers are holographic.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  23. Rex
    Last Updated Aug 28, 2023 6:07 PM
    • Mechanical Description — Synthoid Skywolf with supplemental thrusters.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  24. Rich
    Last Updated Aug 31, 2023 5:18 PM
    • Mechanical Description — Smol synth husky with smooth orange body, a face visor, and grabblign-hook hands that he can shoot out up to six feet.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  25. Rick Borne
    Last Updated Jul 30, 2023 6:04 PM
    • Mechanical Description — Laser Cow. Robotic bovine of interlocking stainless steel plates. Audio is very '1980's speech synthesizer'. Eyes can project laser, primarily for precision landscaping duties and fire suppression. Capable of projecting stationary shield grid. Internal effective 'forever battery' power source. [url]https://www.gunnerkrigg.com/?p=602[/url]
    • Mechanical Description — Yes, though he is not particularly adventurous or useful. Will also almost certainly revert back to bovine form post plot.
    • Post Plot Modifications
    • Post Plot Modifications
  26. Sato Odiea
    • Mechanical Description — A mechanical tiger with metal platting. Covered in interlocking metal plates and joints. No claws, but has speech.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  27. Shelby Mustaine
    Last Updated Aug 30, 2023 6:07 PM
    • Mechanical Description — Shelby had become a synthoid that very closely resembles his biological counterpart. [bullet] For Shelby's exterior, his hair is made of polyester, and the skin being faux fur (fake fur) layered on top of thin silicone rubber padding. Claws/fingernails are now hard epoxy, and his eyes have become two individual LED screens. [bullet] As for his interior, Shelby has an endoskeleton comprised of interlocking/intersecting steel metal sheets. A single layer of metal sheets covers the outer layer of the endoskeleton, separating the exterior skin from the internal structure and components. Shelby's computing hardware is located in the head, and batteries in the chest with the charging socket on top of the base of his tail. His toes, fingers, ears, and mouth are actuated by electrically driven pulley systems, but other body parts like the arms, legs, neck, and tail are hydraulically driven.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  28. Solaria Starwisp
    • Mechanical Description — Both Luma and Umbra being creatures made of plasma, crystal, and trace elements were not affected at all by the towers.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  29. Takilaria
    • Mechanical Description — A mechanical serpentine with ball joints along her body for articulation. Posses anti grav tech to fly, though has been reduced to seven feet long. No whiskers, white color.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  30. Tara Havil
    • Mechanical Description — Vulpine synthezoid, capable of channeling electricity with copper conducters inlaid into arms and two tesla coil domes over her chest.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  31. Telia Rhinehart
    Last Updated Aug 31, 2023 5:18 PM
    • Mechanical Description — [url=https://i.gyazo.com/dd913c257be4d28e8b12d90c2267be03.png]Robodragon - Heavily Armed and Stylized[/url] Nanobot and contact suite integrated into system (ID, Comms, VR/Uplink). Powerful internal reactor with heat-based empowerment, but overheating risks system shutdowns - has a number of heatsinks/vents throughout chassis to manage. Overall loss of emotive capability due to static faceplate and loss of both fine tactile sensation and manual dexterity, only able to get past the former with intonation in her voice (Upset about this!). Unable to access subspace pocket (Also upset about this) - only has access to sword and whatever onboard weaponry she's 'built with'. Pilebunker-empowered fists, energy wave emitter in mouth, jump and foldable hover-thrusters allow for limited flight, but too heavy to do sustained 'cruises' like before.
    • Mechanical Description — Sure
    • Post Plot Modifications
    • Post Plot Modifications
  32. Thomas O'Rua
    Last Updated Aug 31, 2023 5:18 PM
    • Mechanical Description — Large synthoid eastern dragon with antigrav hover capabilities and drone deploy ability. Drones can project hardlight illusions to interact with the world and be piloted. Four major drones are also equipped with elemental capabilites relating to fire, ice, wind, and lightning.
    • Mechanical Description — He did, but then managed to dodge the whole thing.
    • Post Plot Modifications
    • Post Plot Modifications
  33. Tochodamitatsu
    Last Updated Aug 28, 2023 6:27 PM
    • Mechanical Description — Futuristic semi-plush children's toy version of large reddish blonde raccoon self. Internal anti-grav effector allows low velocity hover/float. Two particularly fluffyfloofy raccoon tails can spin in a low RPM propellor like motion that seems to be more for appearance than effective propulsion. Very lightweight, child-safe strength, effectively impervious to stains/mold/mildew. Slow self mending/cleaning function. Fully child safe! [url]https://cdn.discordapp.com/attachments/801798709981216769/1129694494313422858/TwoTail.png[/url]
    • Mechanical Description — Yes, but he is seriously nerfed and mostly just amusing floating plush.
    • Post Plot Modifications
    • Post Plot Modifications
  34. Trenton Vect
    Last Updated Aug 28, 2023 3:11 PM
    • Mechanical Description — Cybernetic: Techpriest: Arms/Legs/Back/Head Back: A large back-pack that appears to be melded into the skin via an odd bio-metallic lattice. Within the pack is a reactor that powers his limbs and equipment. It is a constant and steady power source that vents its heat via upward vents. On the sides are several large clamping-claws, plasma-based welding torches and odd smaller multi-clamp claws. His back appears to attach directly to the legs. Legs: Bulky, blocky but very steady walking system that has a set of treads built in as well as a set of magnetic clamps. On either side, within reach of the clamps and hands are a set of compartments that can be filled with misc-pieces and parts. Arms: His arms are largely the same, but on closer inspection, seem to be wrapped in tendrils whose bases are mounted in large blocky portions attached at where his shoulders would be which are also attached to the large pack. Head: Swapped with a large metallic dragon skull. Several sensors have replaced his eyes and ears. A multitude of lenses and optical sensors. Ears are replaced with a set of antenna. Within the mouth is a flamethrower that is very much for aesthetic purposes. His voice, now mechanical can be heard from a speaker system mounted under his chest. Due to his antenna, he actually can receive telecommunications if he is tuned into the proper frequency. Overall: Very much like a true Techpriest of Mars.
    • Mechanical Description — Yes
    • Post Plot Modifications
    • Post Plot Modifications
  35. Tristan
    • Mechanical Description — Synthoid with long, fluffy, synthetic hair. No innate powers, but has a large, very high capacity battery that can be used to (super)charge others.
    • Mechanical Description — No
    • Post Plot Modifications
    • Post Plot Modifications
  36. Willowmic Odiea
    Last Updated Jul 30, 2023 6:04 PM
    • Mechanical Description — A synthetic white tiger with polymer skin in her stripes, but no floof just smooth skin. Unable to shift but can speak normally in this form.
    • Mechanical Description — Yes
    • Post Plot Modifications
    • Post Plot Modifications
  37. Zed
    Last Updated Jul 30, 2023 6:04 PM
    • Mechanical Description — Zed's already an extremely advanced cyborg, he'll go cybernetic with shiny polymers replacing what parts of him are technically organic.
    • Mechanical Description — Yes
    • Post Plot Modifications
    • Post Plot Modifications

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Davwyn and Solaria
Aug 31, 2023 6:54 PM
Re: March of the Machines
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Koen
Aug 31, 2023 6:49 PM
Re: March of the Machines
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Eli
Aug 14, 2023 7:22 PM
Re: March of the Machines
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Adreos
Aug 2, 2023 3:04 AM
Re: March of the Machines
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Thuban
Aug 1, 2023 10:53 AM
Re: March of the Machines
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Eli
Jul 28, 2023 7:01 PM
Re: March of the Machines
General httpLance httpand httpthe httpcurrent httpMayor httpwill httpissue httpan httpannouncement httpthat httpMarsilion httpwill httpbe httpworking httpjointly httpwith httpthe httpother httpfree httpcities httpacross httpthe httpplanet httpto httpinvestigate httpand httptry httpto httpput httpan httpend httpto httpthis. httpIn httpthe httpcoming httpdays httpthey httpwill httpbe httpsetting httpup httpa httpjoint httpmilitary httpbase httpand httpinvestigating httpsome httpanomalies httpnearby httpMarsilion. http
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Davwyn and Solaria
Jul 18, 2023 1:58 PM
Re: March of the Machines
Rich the Mini-Dragon Mech Pilot: From their new found mechanical bodies it was discovered that Rich's tiny anthro robotic dog form is compatible with Davwyn's mechanical minidrake form. Rich being able to climb inside Dav's back and dock inside as if the minidrake was a large power armor suit. Within Rich is able to pilot Dav while maintaining a empathic connection with Dav's mind allowing Rich to not only fly and control Dav's body as if it were his own, but have Dav stand bipedal and speak through the tiny dragon as if he were Dav.
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