Board Index > Plot Center > Howling Plague
Run By:Singh
Started: 11:03 AM
Updated: 5:28 AM
Finshed: 5:28 AM

Howling Plague

Plot Status: Completed

Suseptible Character Types: Canines, werewolves, species with Canine blood

Plot Overview:
Canine characters can now be infected by an unusual memetic plague that spreads almost entirely by howls. Characters affected have an urge to howl at least two-three times a day, preferably after a meal. The urge is minor and can be resisted, but giving into the howl releases a soothing effect of satisfaction and gratification, as if after a meal. After the third howl, a character is no longer urged to Howl again till midnight the next day.

Canine characters that are not wolves have a 10% chance to turning into an anthro (or feral if they are quad) wolf once they howl! Wolves are not affected by any transformation but are infected from the moment they hear a howl from an infected canine. Vulpines have a 10% chance of being affected.

Howls from non-infected canines do not change anything. However, non-canine characters that are within 50 feet of three or more howling canine characters will be transformed rapidly into a canine form of their current body. The speed of transformation depends on the number of canines in proximity.

Curing is simple: one just needs to transform to a non-canine form, then change back (or dispelled) at which point they are no longer infected and revert back to their original form. Transformations that are not reverted/dispelled remain with no fall-off until dispelled. However, there is no vaccine, which means that infection can occur upon hearing another howl again. Filtering out the howl in a person's audio range can prevent the memetic effect as well.

Canines that howl while in proximity to each other may feel a sense of connection and friendliness to each other, the pack instinct growing stronger.

Plot Information:

Postplot Information:

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Oct 15, 2016 5:30 AM
Re: Howling Plague
As of this morning all howls are no longer infected. Anyone changed into canine or wolf forms will still have to be changed back manually.

Plot concluded.
Sep 7, 2016 9:26 PM
Re: Howling Plague
Tom has started making and advertising the selling of howl silencing charms which are worn around the neck. He's selling them for very little and they basically work by automatically casting a spell of silence around the wearer if they start to howl.
Sep 7, 2016 6:45 PM
Re: Howling Plague
Do note, that due to a high density of canine creatures in the Skywolf Camp, anyone who spends a meal-time there will walk away a wolf. They're trying to contain it, but currently failing miserably.
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